Showing posts with label wallpaper. Show all posts
Showing posts with label wallpaper. Show all posts

Wednesday, May 11, 2011

Fan art Wallpaper - Naruto VS Sasuke Finished

Hi, its me again,
I've manage to complete my artwork, which I would say, this piece takes the shortest time compared to my other wallpapers. I'm experimenting few things, here, especially the water effects, the character shading and the sky.

You can download full size 1920 x 1080 by clicking the picture above.
Thanks

Sunday, January 23, 2011

Scenery background - Recreational Park


This is actually an artwork done in November 2010. It is based on a really nice recreational park, Taman Rakyat, Klang, Selangor, Malaysia. It was created as a background for an animation that I am working on. It takes 4 days to complete, done with Wacom in Photoshop.


The process are quite the same as my previous work, Inside a forest (I know its a lame name but who cares. haha..)


 I start with a simple sketch, and then I draw using Negative space technique, closely follows the reference photograph. Note that I do not trace the photograph at all.
 Then I paint the rock shape on the rock wall using basic paint bucket tool. Next I create a new layer on top of the rock layer and add a texture using brush tool. I then set the layer to clipping mask. Walla, the rock is now textured. Next I paint the dry leaves using plain brown. For the ground just side of the leaves, I use
plain brownish color and stroke a slightly dark brown horizantal lines over and over to simulate ground texture.


I enhance the rock wall with green random strokes and dark shadow to simulate dirtiness. For the bushes at the top of the rock wall, I paint a plain green for the base color.

I add a yellowish green on some leaves to simulate depth and the sun shines. I copied the line art layer on top of the color layer to darken the bushes. It also increase the sharpness and contrast of the bushes.

For the 3 steps above, I enhance the light and dark areas of the bushes, and paint some branches of some trees in the bushes


Just like the bushes on top of the rock wall, I paint brightest area of the leaves with yellowish green and dark green for the shadow area. I then copy the line art layer and paste it on top of the color layer.
For the cliff between the upper bushes and the bushes on top of the rock wall, I use soft painting technique, where I define the texture of the cliff using brush strokes. I start with yellowish brown as the base color. Then I use the color picker and choose slightly dark color to define the cliff texture. After that I choose slight brighter color than the base color to define the cliff contour that receive the sunlight.

Once done, I proceed with the forest on top of the cliff, behind the upper bush. I define the forest with soft painting technique too as I stick with my previous paint style where I use negative space drawing on for the foreground while the background I've used soft painting.



The trees on the forest are painted one by one for the first few, to make sure they are unique to each other and the details are clear. Then the far forest at the left of the canvas was done as a clump, because details are not clearly seen on such distant.

Then I paint on the sky. Its experimental so  I'll not cover the details here.
Hopefully anyone who read this can learn my digital painting technique that I use here. Any comments and questions are very welcomed.
Thanks for reading

Monday, November 1, 2010

Scenery background Project - Inside a forest

Hi,




I’m currently searching for the best method to produce a scenery background. Same as previous garden artwork, this artwork are created using negative space method. The method allows me to draw exactly want I have in mind, which provides a very solid drawing for me to paint later. The drawing is made in detail which help to hasten the coloring process later. The background mountains, sky and the ground are made using soft painting method.
Software used are photoshop cs4 with wacom intuos 3 tablet. Below are the breakdown process.

First, I sketch down the forest that I have in mind.


Next, I draw using negative space method. This drawing took around 2 days to complete, but because of lot of work to do, this was not done in consecutive days. The left forest was done on 23th of October, while the right part was done on 29th. Notice the difference, the left one is darker than the left part. The huge gap of working time contribute to this inconsistency.

Finally, the coloring part. Thanks to the detailed drawing, the painting took a relatively short time, plus easier than direct painting method. The direct painting method is where we draw a simple sketch and then paint in detail. Painting creates a large stroke of colors, which is not helpful when creating details. Below is the painting I made before I learn this new method.
The finished artwork are the first picture on the post.
I still got a long way to learn.Just to let you know I'm writing this not only to showcase nor to share my artwork, but this is also serve as a guideline for me in the future. Hopefully I can improve a lot more in the future.

Thanks for your visit.

Friday, October 22, 2010

Scenery background Project - Garden

Hello,

I've just completed a background scenery which I inspired from a beautiful garden in Bukit Tinggi 3 - Parklands in Klang, Selangor, Malaysia. Actually I'm experimenting a new method (to me) called negative space drawing. More about it can be read here: Sibleyfineart

Below is the picture which I used for reference :
Because I'm still new in that drawing method, I have difficulty using it for too long. For example, I started with the center hedges. Drawing the details took around 2 hours+ and when I finish on that part and try to work on the rightmost hedges, the details vary and look really sketchy compared to the previous one as shown below (click to enlarge)

Of course I frustrated and stop working for that day. The next day I redo the rightmost hedges from scratch again.

The details are now on par with the center hedges. It really satisfied me. The rest except the background are done using similar method but I keep a long break before I start the next part. It took 3 days to complete the artwork.


The drawing are a little bit tilted like on a hill so I ignored the rest of the elements on the picture and decided to do a simple background.

The background are the last part that I do and I use a simpler soft painting method. It took around 45 minutes to complete. At first I do afraid the soft painting wont fit the sharp high contrast foreground but after completing it, I think it justified the overall painting, from sharp closer foreground to soft blurry background. Well it might be my excuse for my laziness but hehe who cares.

I'm aiming to draw a background in 1 day limit as I'm planning to use a lot of them on my project later.

As usual the tools used are :
Photoshop CS4
Wacom Intuos 3 PTZ 930

Plus a very great reference for negative space drawing at Sibleyfineart .

Thank you for your visit.

Tuesday, October 5, 2010

Tsubasa Chronicle - Kurogane VS Kamui

Hi,
Above is my last wallpaper artwork which dated back at 6 Nov 2008. It is a fan-art based on the OVA of Tsubasa Chronicle - Tokyo Revelation. The movie is awesome, and I love the batle scene between Kurogane and Kamui. So I decided I should make this a wallpaper.

The development of this wallpaper was a major milestone to me.
I've learn how to :
1) Painting rocks, ground and dirt from scratch
2) Create a believable sky.

The process  of creating the wallpaper :

1) Sketch. I use Wacom to draw in Photoshop.



2) Then I start painting in base color. 


3) Then I start detailing the ground by painting in some rocks.


4)More detailing process.





5) I add light shines over the rocks and objects according to the light position.


6) Then I paint in the clouds. I also colors the tower at the back.

7) Done with the background, I then block in colors for the character.


8) Then I start coloring the character



9) I decided to change the sky as it looks fake. I use real cloud brush for photoshop to replace the old cloud. I also modify the sky color to more dramatic.




10) Based on comments in Animewallpapers and lowyat forum, I improvised the composition where I reposition the character and the tower. The final version of this is the first picture i posted on this post.


I hope this process breakdown may help someone who wish to do a digital painting or anything related.
Thank you

Wednesday, November 5, 2008

Fanart Wallpaper - Sawada Tsunayoshi XGlove Version Vongola Ring

Hi guys, its me again after a long dawn. Sorry didn’t update the blog much but Im still working with my artwork. To date I’ve created 3 wallpapers and 2 of it has been submitted to Animewallpapers.com. I like the AW.com forum very much because there are very good users that give me a good critics here and there, which help me to improve my work very much.

Okay so let me introduce my first of the 3 artwork I’ve done lately. Introducing Fan-artwork from Katekyoushi Hitman reborn, Sawada Tsunayoshi Xglove version vongola ring. The background is created using 3D Studio Max but because I’m still learning the software so the output from the 3D were edited heavily using Photoshop. Below is the step by step how I do the wallpaper.



As usual, I do the pose skeleton first, then the rough body sketch, and finally refining it based on screenshots.





Coloring process is quite easy as the screenshot provide good enough details for me to refer from. Plus the character is quite simple.





For the background, I try to draw a factory scenery from the photo I got from the net but the result are not very satisfying, so I make my mind and do the background with 3D instead.




The character with the unsatisfying backgrounds..

So here is the 3D version of the factory. Created with 3Ds Max the modeling process goes very smooth but because I’m still learning the software so the output from the 3D were edited heavily using Photoshop. The end result is as seen on the first picture posted above.

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